Two interesting bits of news:
1. I just finished a freelance job as a technical editor on an upcoming book for Blender character animators called, amazingly enough, Introducing Character Animation with Blender
, Amazon link here
. My job as tech editor was to read through the draft of the book, work through the tutorials and examples, and flag anything that was incorrect. The book is going to be very useful, and I feel like a contributed a lot. The book is being produced by Sybex
, a company that publishes all sorts of software guides and learning materials.
2. The more interesting news is that I'm the editor (in-chief) for the next book being put out by the Blender Foundation. My job will be to accumulate all the content for the book, writing some of it myself, and putting the whole thing together to hand off to designers. It's a really big job, but those of you familiar with my writing work, and those who've been helped by my editing (which not
just proofreading!) skills will know that will probably be the best Blender book produced to date. I'm hoping that it will be seen as the definitive resource for new Blender users, both people completely new to 3D and those who are already pros with other packages but want to add Blender to their resume.
I plan to blog the process of producing this book, so anyone interested in following a book from concept through final production can follow it here. Comments policy for this blog has always been a) on topic; b) not abusive. A new one kicks in now: no argument or whining about the book. I won't be writing about anything here that isn't already completed, so carping about it will just piss me off.